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Alien: Blackout, finished in seven months, “really showed our capabilities as a gaming studio,” Laasko wrote. The high point of Rival’s run was Alien: Blackout, a tactical game where the player guides tries to guide four humans through a crippled space station, avoiding the deadly Xenomorph that stalks about. After hearing from enough publishers that the game wasn’t a good fit for their portfolio, Rival finally shut down. Like, when would you possible want to play an Alien HORROR game on mobile device In the tram at the morning on your way to work On the toilet Or just home at. Rival Games needed between $2 million and $4 million for The Greenhouse Effect, “and there aren’t many partners out there in that certain segment,” he wrote. “We had no resource to really make something unique that could’ve stood out enough in the eyes of the publishers, since we were running on fumes,” Laasko said. “We signed a deal with Universal Studios for a super cool smash-up of two 80s iconic franchises for an AA PC/console narrative shooter.” Laasko was optimistic this project would help Rival Games pay back loans it had raised in order to complete and ship The Detail. “After Alien, things were looking up for a while,” Jukka Laasko, Rival’s CEO, wrote on Friday. The studio’s first game was also an episodic narrative, 2014’s three-chapter The Detail, a film-noir crime story set in modern-day America. The studio’s chief executive said that the economic breakdown brought on by the spread of COVID-19 played some role in the decision, but the pandemic “is just the icing on the cake, and by no means the one to blame.”įounded in 2013, Rival Games also developed Thief of Thieves, a 2018 adaptation of the Robert Kirkman comic book series, made in collaboration with Kirkman’s Skybound Entertainment.
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Rival Games, the 7-year-old Finnish studio behind last year’s Alien: Blackout for mobile devices, is closing down for good.